![]() Together with the Head of Product and the Head of Tech, the Head of Creative is accountable for: Act as a role model for the King values and leadership behaviours.Represent Soda’s creative team and plans in discussions with the King and Activision Blizzard senior leadership team.Make significant contributions to the overall direction and success of Soda as part of the Soda Core Leadership Team.Develop a creative, productive, collaborative and psychologically safe environment. ![]() Set Soda priorities and allocations for King shared capabilities, such as Dev Services.Build productive working relationships with your key partners.Define ways of working within your team, and in how your team collaborates with the shared teams across King, that drive operational and development excellence.Help to figure out how Soda can increase the speed and quality of what we deliver to players.Identify, prioritise, and execute on improvements in the major areas of opportunity and challenge in the Soda and King creative org and tools.Coach, challenge and develop Soda’s creative leaders.Build a creative org that helps to deliver Soda’s product strategy.Align creative direction across all creative crafts with the product strategy.Partner with the Head of Product on how best to develop and execute on the product strategy - this should be a close collaboration between the Head of Product, Head of Tech and Head of Creative, with the Head of Product ultimately accountable.To help to turn Soda into a growing game developed by a healthy and high- performing team.To partner closely with the Head of Product and Head of Technology to set the direction of Soda, and to build an organisation that can deliver on it.To contribute creative expertise and perspectives to the Soda Core Leadership Team and beyond.To help develop and communicate the vision for the game.To help create, communicate and implement Soda’s product strategy.To build a world- class creative organisation inside Candy Crush Soda Saga.It’s still early days for Candy Crush Soda Saga, being released just earlier this week. “The animations are a little laggy on my phone – speed up the animations a bit, guys!” – Jeff Kilsdonk “You just want money, I am done until more updates are made and things improve and we get free booster like on candy crush saga” – Natasha Brand While Candy Crush Soda Saga is still sitting at a pretty 4.2 Star Rating in the Google Play Store, it seems as though not everyone is happy with the monetization techniques King is using or even the overall quality of the game, leaving reviews like the following: The overall concept of the game was great, exactly what you would expect from a sequel, but my main concern was with the lag in graphics and general glitches that were occurring far too often. To say the least, I was rather disappointed with the new game, along with quite a few other iOS and Android users out there. Personally, I was intrigued to see what King was bringing to the table – after all, they were some pretty big shoes to fill after the original Candy Crush Saga took the mobile gaming industry by storm. While the company may be excited about a positive future for the game, after receiving rave reviews from Facebook players, it seems as though there is an abundance of mixed reactions from mobile users. With the mobile launch, fans will be able to play the game anywhere, anytime, and on any device and we hope they have as much fun playing it as much as we have had making it.” “We continue to be astounded by the global success of Candy Crush and the initial response to Candy Crush Soda Saga, since it launched on Facebook last month, has been positive. “We’re excited to offer our players the chance to experience the next installment in the franchise now that Candy Crush Soda Saga is available on mobile devices,” said Sebastian Knutsson, chief creative officer at King.
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